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Discord Updates

Discord Updates – Feb 26, 2021

[8:51 AM] TheKillerNacho: 

There have been some who have been asking about an updated class weapon guide (the previous one I posted when PreferredArms became a thing is outdated). Assuming I made no mistakes, here you are (if you believe something is in error or want clarification on something, lmk):

Weapon chances by Weapon Type

Swords:
Knights (42%)
Squire (38%)
Geomancer (25%)
Thief (25%)
Chemist* (~1%)

Knives:
Thief (50%)
Wizard (33%)
Chemist (25%)
Ninja (25%)
Dancer* (~2%)

Axes:
Geomancer (50%)
Knight (20%)
Squire (19%)

Flails:
Priest (33%)
Blue Mage (33%)
Ninja (25%)
Squire (19%)

Spears:
Lancer (75%)
Samurai (25%)

Knight Swords:
Knight (38%)

Katanas:
Samurai (75%)
Geomancer (25%)

Ninja Blades:
Ninja (50%)
Thief (25%)

Bows:
Archer (40%)
Bard (25%)

Crossbows:
Archer (40%)
Squire (25%)

Staves:
Priest (67%)
Time Mage (60%)
Summoner (20%)

Rods:
Wizards (67%)
Summoner (60%)
Calculator (20%, Blue Mage 17%)

Books:
Calculator (50%, Blue Mage 33%)
Mediator (40%)
Oracle (25%)
Summoner (20%)

Poles:
Oracle (75%)
Time Mage (40%)
Lancer (25%)
Calculator (20%, Blue Mage 17%)

Guns:
Mediator (60%)
Chemist (25%)
Archer (20%)

Harps:
Bard (75%)

Fabric:
Dancer (75%)

Bags:
Chemist (50%)
Dancer (25%)
All Classes* (~1%)

Unarmed:
Mimes (100%)
Monks* (98%)

Weapon chances by Class

(The Bag chance* is emitted from this list… additionally, a weapon category that is forced via PreferredArms is marked with ~.)

Squire:
Swords~ (38%)
Crossbows (25%)
Axes (19%)
Flails (19%)

Chemist:
Bags~ (50%)
Guns (25%)
Knives (25%)
Swords* (~1%)

Knight:
Knight Swords~ (38%)
Swords (42%)
Axes (20%)

Archer:
Bows~ (40%)
Crossbows~ (40%)
Guns (20%)

Monk:
Unarmed~ (98%)

Priest:
Staves~ (67%)
Flails (33%)

Wizard:
Rods~ (67%)
Knives (33%)

Time Mage:
Staves~ (60%)
Poles (40%)

Summoner:
Rods~ (60%)
Books (20%)
Staves (20%)

Thief:
Knives~ (50%)
Ninja Blade (25%)
Swords (25%)

Mediator:
Guns~ (60%)
Books (40%)

Oracle:
Poles~ (75%)
Books (25%)

Geomancer:
Axes~ (50%)
Swords (25%)
Katanas (25%)

Lancer:
Spears~ (75%)
Poles (25%)

Samurai:
Katanas~ (75%)
Spears (25%)

Ninjas:
Ninja Blades~ (50%)
Flails (25%)
Knives (25%)

Calculator:
Books~ (50%)
Rods (25%)
Poles (25%)

Blue Mage:
Flails~ (33%)
Books (33%)
Rods (17%)
Poles (17%)

Bard:
Harps~ (75%)
Bows (25%)

Dancer:
Fabric~ (75%)
Bags (25%)
Knives* (~2%)

Mime:
Unarmed (100%)

Weapon chances by Support ability

Certain classes have preferences in the Equip Item abilities. I’ll list the ‘default’ list, then the preference lists, including the classes under this designation. If the class doesn’t appear under the preference designation, it uses the normal list.

EQUIP KNIFE

Equip Knife (normal):
Ninja Blades (36%)
Knives (36%)
Rods (29%)

Equip Knife (Priest, Time Mage, Oracle, Thief, Ninja, Dancer):
Rods (43%)
Ninja Blades (29%)
Knives (29%)

Equip Knife (Mediator):
Knives (43%)
Ninja Blades (29%)
Rods (29%)

Equip Knife (Chemist):
Ninja Blades (36%)
Rods (36%)
Knives (29%)

Equip Knife (Calculator, Samurai, Wizard):
Ninja Blades (43%)
Rods (29%)
Knives (29%)

Equip Knife w/ PreferredArms***:
Knives Pref: Summoner, Mediator
Ninja Blades Pref: Knight, Wizard, Samurai, Calculator
Rods Pref: Chemist, Priest, Time Mage, Thief, Oracle, Ninja, Dancer

EQUIP SWORD

Equip Sword (normal):
Swords (36%)
Katanas (34%)
Knight Swords (30%)

Equip Sword (Knight):
Katanas (43%)
Swords (29%)
Knight Swords (29%)

Equip Sword (Samurai):
Knight Swords (36%)
Swords (36%)
Katanas (29%)

Equip Sword (Geomancer):
Knight Swords (36%)
Swords (32%)
Katanas (32%)

Equip Sword (Squire, Thief):
Knight Swords (36%)
Katanas (36%)
Swords (29%)

Equip Sword (Ninja):
Katanas (36%)
Swords (36%)
Knight Swords (29%)

Equip Sword w/ PreferredArms***:
Swords Pref: Archer, Calculator, Dancer
Katanas Pref: Knight, Thief, Ninja
Knight Swords Pref: Squire, Geomancer, Samurai

EQUIP AXE

Equip Axe (normal):
Axes (36%)
Flails (36%)
Staves (29%)

Equip Axe (Wizard, Bard, Oracle, Squire, Calculator non-Blue):
Staves (43%)
Axes (29%)
Flails (29%)

Equip Axe (Knight):
Flails (43%)
Axes (29%)
Staves (29%)

Equip Axe (Geomancer):
Flails (36%)
Staves (36%)
Axes (29%)

Equip Axe (Priest):
Axes (43%)
Flails (29%)
Staves (29%)

Equip Axe (Ninja, Blue Mage):
Axes (36%)
Staves (36%)
Flails (29%)

Equip Axe w/ PreferredArms***:
Axes Pref: Priest, Lancer, Ninja, Blue Mage
Flails Pref: Knight, Time Mage, Summoner, Geomancer
Staves Pref: Squire, Wizard, Oracle, Calculator (non-blue), Bard

EQUIP GUN

Equip Gun (normal):
Guns (43%)
Books (43%)
Harps (14%)

Equip Gun (Thief non-forced):
Guns (57%)
Books (29%)
Harps (14%)

Equip Gun (Thief forced):
Guns (63%)
Books (25%)
Harps (13%)

Equip Gun (Monk, Ninja non-forced):
Books (57%)
Guns (29%)
Harps (14%)

Equip Gun (Ninjas forced):
Books (61%)
Guns (25%)
Harps (14%)

Equip Gun (Calculator, Oracle, Summoner):
Guns (43%)
Books (29%)
Harps (29%)

Equip Gun (Chemist):
Books (43%)
Guns (29%)
Harps (29%)

Equip Gun (Mediator):
Harps (43%)
Books (29%)
Guns (29%)

Equip Gun w/ PreferredArms***:
Guns Pref: Summoner, Thief, Oracle
Books Pref: Chemist, Archer, Monk, Priest, Wizard, Time Mage, Bard
Harps Pref: Mediator, Calculator

EQUIP BOW

Equip Bow (normal):
Bows (50%)
Crossbows (50%)
Bags (1%)

Equip Bow (Samurai, Squire):
Bows (64%)
Crossbows (38%)
Bags (1%)

Equip Bow (Mediator, Bard):
Crossbows (64%)
Bows (38%)
Bags (1%)

Equip Bow (Archer):
Bows (43%)
Crossbows (43%)
Bags (14%)

Equip Bow w/ PreferredArms***:
Bows Pref: Squire, Knight, Samurai
Crossbows Pref: Chemist, Mediator, Bard
Bags Pref: Archer

EQUIP POLEARM

Equip Polearm (normal):
Spears (43%)
Poles (43%)
Fabrics (14%)

Equip Polearm (Knight, Archer, Thief):
Spears (57%)
Poles (29%)
Fabrics (14%)

Equip Polearm (Wizard, Summoner, Mediator, Dancer):
Poles (57%)
Spears (29%)
Fabrics (14%)

Equip Polearm (Calculator, Oracle, Time Mage):
Spears (43%)
Poles (29%)
Fabrics (29%)

Equip Polearm (Samurai):
Poles (43%)
Spears (29%)
Fabrics (29%)

Equip Polearm (Lancer):
Fabrics (43%)
Poles (29%)
Spears (29%)

Equip Polearm w/ PreferredArms***:
Spears Pref: Knight, Archer, Time Mage, Thief, Oracle
Poles Pref: Wizard, Summoner, Mediator, Samurai, Dancer
Fabrics Pref: Lancer, Calculator

Martial Arts (not selected due to having a Punch Art secondary**):
This is a bit complicated, but will add roughly a 50% chance for a unit to be unarmed. This chance increases to around 60% if Martial Arts was forced.

*There’s also a universal bag chance for every class. This chance is slightly higher for female units. This chance varies from class to class, but in general this chance is around 1% (Monks have the highest chance at this, at 2.5%). This chance still exists for Chemists and Dancers, who get Bags innately, but this chance instead gives Swords (Chemist) and Knives (Dancer). Mimes are the only class that cannot equip Bags. Instead their ‘Bag Chance’ gives them access to another upgraded Armor type.

**Martial Arts has a very small chance to be forced on a character with Punch Art as a secondary. This is simlar to Monster Skill and Throw Item appearing on units with Talk Skill and Item. When this occurs, the unit is never unarmed. (Although this doesn’t guarentee that all units with both Punch Art and Martial Arts is unarmed… Martial Arts could’ve rolled as a support by coincidence.)

***If PreferredArms is rolled, and the class randomly rolls into this Equip skill, this weapon category will be forced. Sometimes, this will differ slightly from normal percentage values. Also, some classes simply have no forced preference (if it isn’t listed under any category), and will refer to the default chance list.