[8:01 AM] TheKillerNacho:
I’m patching the ISO with what will hopefully be a fix for a minor bug discovered with the ASM that prevents Reraise/Undead revival after the last unit on a team is defeated (see https://discord.com/channels/665021428239958017/666465275767423026/744196430775975996 for details on this).
The bug with the original ASM was that a Charmed unit counts as the opposing team for this purpose, as documented in these clips: https://clips.twitch.tv/CloudyViscousLouseAsianGlow and https://www.twitch.tv/videos/854777179.
While the creator of the ASM is unable to help at this time, doing a bit of digging myself made me discover that the ENTD records that store which unit a team is on is stored in two different places, and that most checks for what team a unit is actually on is using the other set of ENTD records than the one he was using. So I did a patch to change it to the other ENTD records. Through testing, it APPEARS as if this is working as I intended – units still do not reraise or revive as undead if no living allies remain, including any possible enemy charmed unit.
Still, I’m paranoid. So PLEASE keep a close eye and report immediate if you notice anything of the following: A unit reraising/undead reviving after their team is eliminated
A unit NOT reraising/undead reviving when you believe it should be able to
ANYTHING AT ALL ODD with Reraise, Undead, Crystalization, Death Sentence, Death Countdown. If something happens that you didn’t expect, LET ME KNOW.
If a match doesn’t properly end even though it should.
A match ending even though it shouldn’t