[11:41 AM] TheKillerNacho:
So I deployed another ASM yesterday, glad to see everything’s still running fine. This one had to do with a crystalization bug. I’m sure some of you have noticed that occasionally crystals didn’t disappear for awhile after hitting 0 and there was a reason for this! Even though all units are immune to Treasure, the code doesn’t take that into consideration, so if it rolled treasure, it would just skip that unit’s turn. But oh boy, it gets worse. The chance at crystalization vs treasurization was different for each team! Player 1 (player team) had a ~33% chance at crystalizing, while Player 2 had a 50% chance. This also meant that Player 1 units previously took longer to crystalize on average. Both of these bugs have been corrected. A unit should now crystalize 100% of the time, every time, when they’re supposed to.(edited)2
3
2July 30, 2020