[5:37 AM] TheKillerNacho:
!skillsleft will start displaying the specific skills you need starting at 20 remaining now, up from 10.
[6:21 AM] TheKillerNacho:
Removed the Parry preference on Knights… was pretty much only there anymore to help KS-knights but now they get shields again. The only preferences that still exist are Doublehand for Samurai, and Martial Arts for Mimes.(edited)2
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[6:31 AM] TheKillerNacho:
Also the Knight Sword change will now only apply to Knights: Equip Sword Squires, Lancers, and Geomancers still give up their shields to wield one. Knight-exclusive benefit. classhelp.txt now references this change by showing Equip Shield as an innate for Knights.(edited)3
[7:00 AM] TheKillerNacho:
EDIT: This also has the side benefit of letting Knights keep their shields with Bows too … Equip Bow Knight meta?
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[10:15 AM] TheKillerNacho:
In a tweaking mood so lets tweak some items. Red Hood 16 MP -> 25 MP. Escutcheon: +2 Speed -> +1 Speed, +1 Jump. Linen Robe: +1 MA -> +1 MA, +1 Move. Brigadine 5 MP -> 17 MP. Leather Armor 38 HP -> 39 HP. Leather Helmet 34 HP -> 35 HP. Clothes: 32 HP -> 33 HP. Secret Clothes 44 HP -> 45 HP. Linen Cuirass: Initial Regen -> +1 Move, +1 Jump. Holy Miter: +1 MA -> Initial Regen. Triangle Hat: +1 MA, +1 Jump -> +2 MA. Headgear: 40 HP, +1 PA -> 41 HP, +1 PA, +1 Jump Faith Rod: Loses +1 Jump.(edited)9
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[11:34 AM] TheKillerNacho:
Some others I forgot about Healing Staff: Now has Initial Regen. Rainbow Staff: Initial Regen -> +1 Speed. Bow Gun: +1 Speed -> +2 Speed. Ice Bow and Lightning Bow: +1 WP (now 9 and 8 WP, respectively). Mythril Bow: -1 WP (now 8 WP).