[6:05 AM] TheKillerNacho:
I think I figured out why the betting screen would sometimes freeze. Putting in a fix now that will (hopefully) eliminate the issue.2
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[7:59 AM] TheKillerNacho:
Made some changes to some skills, mostly to try to do something to balance out Monks a bit.
[8:00 AM] TheKillerNacho:
First, the non-Monk changes: – Goo is now physically evadeable. I thought it was already (most monster status moves are) but I was mistaken. 100% no evade chance on the Stop/DA/DM was better than I intended to make it when I buffed it. – Throw Spirit can now apply Death Sentence(edited)
[8:01 AM] TheKillerNacho:
Monk changes: – Switched the Monk’s unevadable ability from Earth Slash to Pummel. This means Earth Slash can now be evaded, and Pummel cannot. Think this works from a flavor stand point as well, as you can jump out of the way of an Earth Slash but it’s much harder to avoid a barrage of punches. – Purification is no longer 100%. Instead it is (80+PA)%, which is still more than 90% for most monks. – Revive’s accuracy was nerfed from (70+PA)% to (65+PA)%.(edited)7
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[8:56 AM] TheKillerNacho:
Next patch… GenjiGauntlet will become a nromal skill (Lodrak will get a randomly rolled other Hidden skill). Magic Gauntlet will be buffed to +3 MA.11
[10:11 AM] TheKillerNacho:
Next patch: BraveBoost and FaithBoost will now give you the best of two rolls instead of a flat +5. Conversly, excluding them gives you the worst of two rolls.